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   <div id="projectname">NGUI: Next-Gen UI kit
   &#160;<span id="projectnumber">3.7.2</span>
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<div class="header">
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<div class="title">NGUITools Member List</div>  </div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_n_g_u_i_tools.html">NGUITools</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a12c8a9440871c3427868397569ecc98d">AddChild</a>(GameObject parent)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#acb79d10d50b3fbf8641e8d8a46318ae4">AddChild</a>(GameObject parent, bool undo)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#af58290856540b1f25b682f5f3ae00baa">AddChild</a>(GameObject parent, GameObject prefab)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a010a473b2bbac50729f7e23de476e0b4">AddChild&lt; T &gt;</a>(GameObject parent)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#abfcd9ba8114d54ff81f8d74661021452">AddChild&lt; T &gt;</a>(GameObject parent, bool undo)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a729e80d27e312b7e4bbec1c5e7ab6ccc">AddMissingComponent&lt; T &gt;</a>(this GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a26e008b1642262c308c8e94a3b00f411">AddSprite</a>(GameObject go, UIAtlas atlas, string spriteName)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a3fbc7820e9ca26eb90abd6c2fe0628c3">AddWidget&lt; T &gt;</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a97efb3e28c5c3db3aa77904540a81a77">AddWidgetCollider</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#aa99cbbbb6e15608ca873bfde7f1ee1d3">AddWidgetCollider</a>(GameObject go, bool considerInactive)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a94e74f86de9b2f8a40453b7c2c4a4cff">AdjustDepth</a>(GameObject go, int adjustment)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a60426fbef21e04a2655040e68f28ea2c">ApplyPMA</a>(Color c)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#abf05d480a3dc1b69a5802e80167c1f9b">BringForward</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a197118f51547e414663660eabc52b979">Broadcast</a>(string funcName)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a0b10961f2adec0ab32d02ac3003f2951">Broadcast</a>(string funcName, object param)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a1d486b4c80110d96ff5a19258b909038">CalculateNextDepth</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a2d897fd351f9be1a06efd065b082245c">CalculateNextDepth</a>(GameObject go, bool ignoreChildrenWithColliders)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#aa6064f17b97158c29ba13e0c06d91d5d">CalculateRaycastDepth</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#acb24886fa1002dc96d5055d124ac07a2">clipboard</a></td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#af9a87a82ec65113f22f143ff507c8cf2">CreateUI</a>(bool advanced3D)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#aac3399728d25a186a56640807e73ce3a">CreateUI</a>(bool advanced3D, int layer)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a0471ce27607d3e18433b46ed7353ae3f">CreateUI</a>(Transform trans, bool advanced3D, int layer)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ae09f4ec3a0de68bf9068809e81893ba5">Destroy</a>(UnityEngine.Object obj)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ac3b139d4d337e91b2e4e8dd3cd067ae9">DestroyImmediate</a>(UnityEngine.Object obj)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a25d4a0c8d849dfd16932b6b561ec121d">EncodeColor</a>(Color c)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a6d90b309d630ce284ca31eb55ccdbcf8">Execute&lt; T &gt;</a>(GameObject go, string funcName)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a661f663f79604319e8b2919c4d9675d4">ExecuteAll&lt; T &gt;</a>(GameObject root, string funcName)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a89ecd889b79050b46582bf114f03f610">fileAccess</a></td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a07d7bc18e9f52b3c0abc8d12ed8710a0">FindActive&lt; T &gt;</a>()</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ab18671e3a0c8dfecde8d0f2bfd4ff404">FindCameraForLayer</a>(int layer)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ace6a5185629188fe27d9f744f88f8949">FindInParents&lt; T &gt;</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a75790034faf2d2187095d025958b0f16">FindInParents&lt; T &gt;</a>(Transform trans)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a7d6ee874b7dc77c2b23ce3123833e5a0">GetActive</a>(Behaviour mb)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a7a611932d2e0039fcc71fc1d70c0a6f2">GetActive</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ae30964b1c6b6d6b0dbaca1d525798f38">GetFuncName</a>(object obj, string method)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a7e3fb287582e90e62deb042e50c32709">GetHierarchy</a>(GameObject obj)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a0bbce0a5465a429a79d8f9a179c6a599">GetRoot</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#aa02cbd434bade08dceed81a336828c37">GetSides</a>(this Camera cam)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#adcd441cadc307d8554449947eef190d4">GetSides</a>(this Camera cam, float depth)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a16f9c249c9f3ed819e969f7709bcf461">GetSides</a>(this Camera cam, Transform relativeTo)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a43a4cff473f468d98c0a31d17d8a319a">GetSides</a>(this Camera cam, float depth, Transform relativeTo)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#af2b5bab5076d75a775c2a956fa9f71bf">GetTypeName</a>(UnityEngine.Object obj)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a29fcbd0f827d51fab72966d687d889b0">GetTypeName&lt; T &gt;</a>()</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a8fa28ed56f56b8bf0907f09cc89e4510">GetWorldCorners</a>(this Camera cam)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a81aa2e5592dc84aa7657b5b03d875032">GetWorldCorners</a>(this Camera cam, float depth)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a56abe3a6d7fe30a510e8e184378a8fb0">GetWorldCorners</a>(this Camera cam, Transform relativeTo)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a73e3abbe33ba8e2665ee57f8e33a9075">GetWorldCorners</a>(this Camera cam, float depth, Transform relativeTo)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ae4591bd351fd483df86cd9fc1cc03600">ImmediatelyCreateDrawCalls</a>(GameObject root)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a554196742a069566410173cdf6ff81f6">IsActive</a>(Behaviour mb)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ac0cc514d7b4bcb259c4ced9275dc8288">IsChild</a>(Transform parent, Transform child)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a4d173c6905de1001844a9295b2c4b600">Load</a>(string fileName)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a29c2a0697b90ac74279096f513b93ccb">MakePixelPerfect</a>(Transform t)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ae121ff3c92a03a8e754845442ccbe40e">MarkParentAsChanged</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a6555c9a54026112c3ead4adeb38c6802">NormalizeDepths</a>()</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a0715d459e917adb980a70756a957363f">NormalizePanelDepths</a>()</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a9d901cc6fa95305e5e416178f678439c">NormalizeWidgetDepths</a>()</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a002a76e729527411410f1088b83dc669">NormalizeWidgetDepths</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a9c6195ebe2612f36aa44af2ab721e23d">NormalizeWidgetDepths</a>(UIWidget[] list)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ac3dca93bffb20e95b1e7f0f334c1c38d">ParseColor</a>(string text, int offset)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ac56f4b23e7624744fe51d5f618df6f08">PlaySound</a>(AudioClip clip)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a8d1b9dfc1f1db01b65a73f967af35efa">PlaySound</a>(AudioClip clip, float volume)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a636697cdeb66b095a790e2f54893456a">PlaySound</a>(AudioClip clip, float volume, float pitch)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a894debdc4bc056201d51d66fe6402427">PushBack</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ae0f332c30263a8837898a21dcc7c1207">RandomRange</a>(int min, int max)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#aa36b09e28113ac3ac7cdc94abff21d20">RegisterUndo</a>(UnityEngine.Object obj, string name)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a6960ef964518928cadb2082c4114713a">Round</a>(Vector3 v)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a6db483e91c9365407313cee1be1ea584">Save</a>(string fileName, byte[] bytes)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#abdbecf2a0c6cfcd07d50e1ee2f04c3f8">screenSize</a></td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#aa24a5ceb80197abee0f4a17318d593c7">SetActive</a>(GameObject go, bool state)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a9a5c9792612064293b483683c21d7264">SetActive</a>(GameObject go, bool state, bool compatibilityMode)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#adf8e6e25ca845de9c398d53bb95a9dff">SetActiveChildren</a>(GameObject go, bool state)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a57f8ed7ef69ba6885e075be1e589ca9b">SetActiveSelf</a>(GameObject go, bool state)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a35602194b1fad46338097fef9395543b">SetChildLayer</a>(Transform t, int layer)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a26b34b0a63923c207e0ca6a5578d94b4">SetDirty</a>(UnityEngine.Object obj)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a3cb280fd0728a018a8e1514046bf2a96">SetLayer</a>(GameObject go, int layer)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a9555e5e8db1b60040bb9ddedde398224">soundVolume</a></td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#af12cd5c3ef0e859a642bc2603b8ac228">StripSymbols</a>(string text)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a75acffdb73fa29dd172f02460a6c4bec">UpdateWidgetCollider</a>(GameObject go)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#ad0ec22efee68f35424dc719828f1cd2a">UpdateWidgetCollider</a>(GameObject go, bool considerInactive)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a8f62a9cff08763ff9967af1dcb2881bf">UpdateWidgetCollider</a>(BoxCollider box, bool considerInactive)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_n_g_u_i_tools.html#a723e5451c312265519497c4e4dca7784">UpdateWidgetCollider</a>(BoxCollider2D box, bool considerInactive)</td><td class="entry"><a class="el" href="class_n_g_u_i_tools.html">NGUITools</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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